Title : Megaman Battle Network 3 Walkthrough
link : Megaman Battle Network 3 Walkthrough
Megaman Battle Network 3 Walkthrough
so, how well do you know your enemies? hmm?probably not as well as you think. but don't worry. i'm here to help by providing the origins,history, and even trivia of some of your favorite enemies. they can be from well-known titlesor absolute bombs. but they are memorable, and that's what matters. and who has morememorable enemies than mega man? the series has plenty to choose from, but today the spotlightis on one of his first, sniper joe.
Megaman Battle Network 3 Walkthrough, he's a bit of an odd choice since he's notexactly the face of mega man enemies, that would be the mets, but he has an interestingbackstory all his own. well, an interesting in-game story at least. that's because despitehis prevalence and variations over the years, there's very little material that lays outwhy he was created, what it was based on,
or even why his design was chosen. his origins,as far as his role as an enemy, are a mystery. so it's bit ironic that he may have one ofthe most fleshed out backstories of any enemy found in classic mega man. granted, a lotof this was added later in post material, but it still made his story all that moreunique; especially since he's intrinsically linked with one of the more beloved charactersin mega man, proto man. for those unfamiliar with the story of megaman, proto man was the first advanced robot dr. light had ever created. the doctor hadinsisted on giving proto man a personality and bonded with him quickly. but, becausehe was a prototype, a problem was discovered in his power core that would eventually killhim. dr. light wanted to fix this problem,
but proto man was afraid that his personalitywould completely change in the process and fled instead.later, on the verge of death, proto man was discovered by dr. wily and fixed. feelingthat he owed a debt to the doctor, proto man adopted the name break man and fought againstmega man in the third game. eventually he became an ally of mega man, protecting himfrom the shadows. where sniper joe comes into this story isthat dr. light developed them as a mass production version based on proto man's design. one handarmed with a buster, the other with an incredibly sturdy shield. according to the ongoing archiecomic, it was dr. wily who insisted on creating the sniper joe line in order to sell themto the military. this would earn dr. light
the money necessary to perfect the power coresdesign and create mega man and roll as well as the first six robot masters.in essence, you could say that without sniper joe, mega man never would have come to be.of course, that's just in a story sense. none of these details ever appeared in the originalgame. in reality, artists probably realized all the similarities between sniper joe andproto man before deciding to work it into the story. after all, they have the same shieldand even their mouth piece looks alike when proto man is in his break man form. humorously,when playing as proto man in mega man: powered up, he remarks how he hates sniper joes sincethey feel like a cheap knockoff of himself. like all of the enemies in the original megaman, dr. wily modified the sniper joes' programming
to be loyal to him. but surprisingly theyonly appeared in one stage, bomb man's. their tactics are overall pretty simple, duckingbehind their shield before firing at most 3 shots or even jumping around. defeatingthem comes down to timing and avoiding their shots. it takes ten hits from the mega busterto destroy them but like many other enemies they can be defeated quicker with other weapons.ice man's freezes them allowing you to fire openly, bomb man's bombs only require onehit, elec man's weapon takes three shots while cut man's only takes two. finally, fire man'sweapon takes five hits to defeat sniper joe. it may seem odd to bring up, but it highlightsanother connection to proto man. by mega man 3, players had figured out that the robotmaster's weapons could tear through certain
enemies quicker. so when break man appears,looking an awful lot like sniper joe, players likely tried out as many of those weaponsas they had available only to quickly discover that none of them worked. instead, the megabuster had to be used to defeat him. it's a great example of turning players' expectationson their heads. especially since a normal sniper joe doesn't appear in mega man 3.of course that's not the only time sniper joe appeared in a mega man game. despite onlyappearing in one stage of the original game, he made an appearance in almost every stageof dr. wily's revenge on the game boy. they still mostly act the same, but are less proneto jumping around. mega man 2 saw sniper joe upgraded with a walker mech called the sniperarmor. these appear in flash man's, heat man's,
and quick man's stages as well as wily's castle.the strangest thing though is that the sniper joe's without the armor are called returningsniper joes instead of, you know, sniper joe. maybe it's because the returning sniper joescan't jump at all. mega man 3 is the first time sniper joe sawa major upgrade, this time being turned into a hammer joe. it seems like its body has beencovered in the same material used for its shield making it invulnerable to the megabuster. and its blaster has been swapped out for an infinite supply of olympic hammersto throw. however, its legs and open eye are hammer joe's weakpoints.one of the hardiest of the sniper joe line appeared in mega man 4 as skeleton joe. insteadof hammers, they throw bones and are only
found in skull man's stage as well as thefirst level of dr. cossack's citadel. interestingly, they can only be destroyed by a charged megabuster shot or using the flash stopper or pharoah shot. everything else will merelydismantle them for a short time before they reassemble, similar to the blood skeletonsfrom castlevania. mega man 5 features the most variations ofsniper joe in any game with three in total. the first are apache joes which fire on megaman from small helicopters. second are the rider joes which attack mega man on marinebikes during wave man's stage. finally, the strongest of the three are crystal joes. likenormal sniper joes, they can only be hit while they attack, but crystal joes create crystalshards that they launch at mega man. they
are completely invulnerable while charging.the rest of sniper joe's variations all tended to use machines, whether they were pilotingspaceships as gunner joe's in mega man 4 on the game boy, mounting turrets in mega man6 as cannon joes, or even driving a large truck with spikes on its front bumper as truckjoes in mega man 7. but the seventh game in the series also saw the return of sniper joe'sclassic form with his shield and blaster. this version is known as sniper joe 01. however,something was lost in the, um, "upgrade" since it only takes four shots from the mega busterto destroy him. the last time sniper joe appeared in his classicform for a mega man platformer was in the eighth game. appropriately enough, he's namedjoe classic. that is a little weird though
considering his main attack is to now throwgrenades. for his return in both mega man 9 and 10, he was renamed machine gun joe andgiven a rapid fire attack. but these aren't the only times a sniper joemodel has appeared in a mega man game. in mega man soccer, sniper joes and hammer joescan be spotted in the stands in several of the fields. and in mega man: battle & chase,sniper joes act as one type of extra opponent racers. there's also a hidden boss in thegame called black joe. and sniper joe's aren't limited to the classiccontinuity either since both they and hammer joes appear as enemies in mega man networktransmission. in this game, sniper joe can now charge up one big shot in addition tofiring three smaller shots, but hammer joe
acts the same as it did in mega man 3.like mega man, the sniper joes left a legacy when the time of mega man x began. despitebeing a hundred years in the future, hoganmers are strikingly similar to sniper joe's design.they even have a little backstory since it's said they were fighting reploids from a robotcolosseum show. that kind of background makes it easy to see why they went maverick. interestingly,hoganmer chooses to use a mace in conjunction with its shield rather than a blaster.but the last time a sniper joe influenced enemy appeared in the series was in x2. diskboy 08 acts just like the sniper joes, hiding behind their shield and occasionally jumping,though their shields can be knocked away with a charged shot. their sole means of attackare throwing spiked discs at x. in a way,
it feels kind of fitting that disk boy 08was their last incarnation. it had three eyes rather than one and seems to be getting furtherand further from sniper joe's design. in fact, it could be argued that it was thelast time the design ever appeared, but human designs on standard enemies are quite rare.so it's possible that even the pantheons and variants from the zero series could have beeninfluenced by sniper joe though their aesthetic is meant to reflect x more. and finally thereare the galleons from the zx series who are more a descendent of the pantheons than anythingreflective of sniper joe. but sniper joe has undoubtedly left his markon the mega man canon. it was the rare humanoid design in a game full of robots designed likeanimals or guns. the only other humanoids
were the robot masters themselves. from hisconnections to proto man to his difficult to read pattern of attack, sniper joe is undoubtedlyan iconic enemy of the mega man franchise. always in mega man's way with shield in hand.and that, my friends, is why you should know your enemy. it just may save your virtuallife.
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